Rendering and synthesis two-in-one, one device can perform rendering and synthesis at the same time, and complete virtual production with low latency; It has a real-time positioning and tracking system to achieve camera displacement, rotation, focus and zoom tracking, so that the overall motion trajectory tracking deviation is less than 0.1%, and at the same time, the positioning error is less than 0.01% by using VSCT space calibration technology; It has a color calibration system, which can make the overall color matching degree up to 98%, effectively solving the color difference problems between large-screen display images and rendering images, camera shooting images and rendering images, and fusion images and rendering images, making the colors more restored and more realistic; It has a delay calibration system, which can adjust the delay of the camera, acquisition card and rendering images to achieve frame-level synchronization of the synthetic image No tearing effect, effectively solve the problem of rendering and shooting being out of sync, and reduce the overall delay deviation to microseconds; 3D synthesis design editing system: supports the import of standard 3D models output by common 3D design software such as 3DMax and Maya, and can edit the imported models; It has a foreground overlay system, which supports the combination of virtual elements and real scenes; It has an extended fusion system, which erases the non-usable images shot outside the large screen through scene expansion technology, and merges the correct output images provided by the splicing rendering server, so that the virtual and real boundaries cannot be captured; Standardized debugging wizard, separation of debugging mode and shooting mode, process-based debugging wizard, screen management, camera position, space calibration, delay calibration, color calibration Quasi-process debugging, convenient debugging operation; It has a dynamic background deformation system and background deformation function to solve the problem of camera posture changes in rendering and snapshot images, improve the application experience of extended reality technology and the quality of synthetic images, and improve the realism of virtual scenes; It has a distortion calibration system, which is compatible with various camera lenses, obtains image feature points through data acquisition, and establishes a distortion model of the camera lens system, so that the acquisition image and the extended image are more closely integrated and the synthetic image is more complete; It has a delay reduction system, and the rendering and synthesis systems run on the same set of hardware, which reduces network fluctuation interference and data transmission loss, reduces data processing time, reduces delays and improves the efficiency of the entire system; It has a rendering synthesis system. The rendering and synthesis systems run on the same hardware, which can apply special effects, filters, and color correction more consistently to obtain a more unified visual effect. The image can be modified and adjusted at any time without restarting the rendering system; It has a channel resource synchronization system and a built-in efficient transmission system. It can complete the transmission of the maximum data of 8K without the need to configure an additional 10G network card; it can achieve high-speed exchange of large amounts of The data between the rendering service system and the synthesis service system with lower latency; The engineering scene is optimized in seconds, and the efficient data transmission system is used to achieve the fast switching effect of engineering, scenes, and levels. It supports a single device to switch engineering, scenes, levels, and rendering foreground and rendering background in seconds.
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